Mobile apps

Gaming

Entertainment

B2C

FastWord Game

Fast-paced competitive word game

FastWord is a competitive word game where players race to create words before letters disappear from the grid. Matches combine vocabulary, speed, and strategy, challenging players to choose between longer high-scoring words and faster moves that put pressure on their opponent.

The problem

Word games needed more than vocabulary

Traditional word games often rewarded either vocabulary or speed, but rarely created meaningful interaction between opponents. The challenge was to design a simple mobile game where every move affected the other player, combining word skills, timing, and tactical decisions into short competitive matches.

The solution

Product design

UX design

UI design

Mobile development

iOS development

Graphic design

Prototyping

Usability testing

Mobile app

Competitive word mechanics

Players create words from letters in any order, making the game easy to understand while leaving room for different strategies.

Time-driven competition

Letters disappear based on when the leading player used them, forcing the chasing player to react before valuable opportunities vanish.

Strategic risk and reward

Players can spend more time building longer, higher-scoring words or play quickly to remove letters sooner and pressure their opponent.

Two-round matches

Each match gives both players a turn at Leading and Chasing, creating a balanced competition where each strategy can be tested from both sides.

Flexible matchmaking

Players can challenge friends directly or use auto-match to compete against random opponents.

Performance tracking

Detailed statistics show wins, losses, points, fastest games, cleared grids, and highest-scoring matches.

Results

2

Strategic roles in every match — Leading and Chasing.

2

Rounds giving both players a chance to set and follow the pace.

3

Ways to start playing — auto-match, challenge a friend, or share the game.

Testimonials

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Key features

Highlights

Disappearing letters

Letters disappear according to the opponent’s moves, forcing players to balance speed with higher-scoring words.

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Lead & chase

Players switch roles across two rounds, first setting the pace and then racing against the timing established by their opponent.

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David Kravitz, Managing Director at Sliday

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David Kravitz, Managing Director at Sliday

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